Week ending Saturday 10-November-2018

So the past week, I played a little more of Mark of The Ninja on PC, a stealth 2D platformer.  It doesn't have a full savegame system, but does have very regular auto-save checkpoints, so it's not a chore to play.
You can use either mouse+keyboard, or controller, and i switch between these 2 methods depending on what needs doing in the current section of the level I'm on.
I also did another run of a dungeon (read: grinding) in Torchlight 2, in the area I've actually completed but not yet moved on from.  I'm just trying to get my character's level up one more point before I continue my journey in the game!
I made an attempt at making a custom track for the "flying" rollercoaster type in Rollercoaster Tycoon 2.  I've got a custom park started, in a scenario that has unlimited money so i can basically build whatever I want.  It didn't go well though, not even gaining a 1 for "excitement", but being mega-intense.  So i'm going to hav…

Week ending Saturday 03-November-2018

On Tuesday I played a little more of Batman: Arkham Asylum on PC. It's easy to see why, when it was released, it gained glowing reviews - it's a joy to play (I recommend switching between controller and mouse/keyboard) and really captures the darker mood of the Batman world.
On Thursday, I went to The Dice Cup with a couple of friends, and we played a game of Tiny Epic Galaxies, without any of the expansions.  Admittedly, I lost, but the scoring was close - 18, 21 and 22 points.
Then on Friday, with my girlfriend and her son, I again was at The Dice Cup.  I introduced them to the joys of Star Wars: Destiny, a nice CCG that also uses dice.  I find it simpler to get the hang of than Magic:The Gathering.  Plus, it's Star Wars!.  For this, I used the 2-player starter set.  We also had time to have a go at Chronicles Of Crime.  This is an excellent, fullly co-operative crime solving boardgame/card game.  It makes good use of QR codes (every card and location board in the game h…
So, on Wednesday 24th, I played a 3-player game of Pandemic: Iberia, at a local boardgame cafe.  Prior to this, i have played "vanilla" Pandemic 4 times, and won on 3 of those attempts.
Well, the Iberia version feels somewhat trickier.  We thought we were doing well with setting up our rail network and getting on with purifying water, but we had only researched 3 of the 4 diseases by the time the city cards ran out (hence ending the game)
Yesterday, I was able to play 3 games:
Coimbra - I found this very enjoyable, although it helped that I managed to get the hang of it early on, ending the game as the winner! we played a 4-player game of it so I was very happy with this result.  It has a number of gameplay mechanics to grasp, and i formulated a plan early on, basically maximising the victory points I earned at each move/action I did.  There's worker movement, card buying, and several resource income tracks that can also score victory points at the end.  A good variety but…
Regular writing attempt #99
I really want to maintain my blog, so once more I'm going to make a concerted effort to post regularly!
Simply as a blog/online diary, rather than anything more.
So this past week, I've completed mission 4 (Manhattan) on Splinter Cell:Chaos Theory, admittedly following a guide online.  It took a while of game time in total but I got a reasonably high completion (I think i was rated 87%)
I also completed the current mission on Company Of Heroes - I'm playing through the first of the single player campaigns.  This mission was the defence of Carentan, i think.  I'm enjoying the game a lot - it's an interesting mix of real-time strategy, but still with some tactical depth, including a genuine limit on the number of men you can have in your force, which really forces you to consider the best makeup of unit types for the current mission (or current stage of the current mission, as most comprise more than one)
It *does* have in-mission saving, …

20-Oct-2017 and 22-Oct-2017

On Friday, the 20th October, I played (my first ever) a game of Scythe. In the end it was just a 2-player game, so a nice introduction for a newbie like myself. I found it somewhat similar to Euphoria, which I own a copy of, but with added PVP combat (Euphoria does not have that) The scoring was quite close- I ended with 70 points to my opponent's 74. It took me a few turns to get the hang of the different actions and bonuses and how it all works, together with the resources costs. I would definitely like to play this again, preferably with more players. It's basically a worker placement game, also with an element of area control. Really, you're trying to put together an engine for generating victory points. There are a number of ways to earn victory points (just money in this game) and there are several levels of each type of scoring, that you progress up through by completing certain actions.
On Sunday 22nd, I went along to a 3-player game of Eldritch Horror. Agai…


Yesterday I did a little PC gaming - I solved another 2 puzzles on Samorost 3.  I think I'm nearing the end of this all-too-short masterpiece from Amanita Design.  I love all their games anyway and am prepared to support them through purhcasing their games, even at full price.  I am on the orangey-red planetoid, First i had to look at the hints for the coloured blobs puzzle.  I had got it partly figured out (changing all of the blobs to one colour) but had not found that then, you keep combining them until you just have one big blob.  This termporaily opens up the crashed "Sputnik"-style space craft, revealing a story book of 2 chapters, that kind of explains the immediate history of this planetoid and how it came to be in the position it is now.
The other puzzle I solved was the totem poles thing.  Again, i had actually figured out what to do, just somehow hadn't quite got the 3 poles in the right positions. When you do, the wheel with the rope around it strats turn…

29-Sep-2017: Monty Python Fluxx

On Friday 29-September this year, I was introduced to Monty Python Fluxx, a quick card game.  We played 2 games of this in the pub.  Luckily I am a bit of a fan of Monty Python stuff so i wasn't completely out of my depth!
Fluxx is a general card game engine that has a number of official, themed versions available.  The general idea is that some cards add to, change, or remove existing rules, some cards do the same but for win conditions, and then there are cards you can keep in front of you (until someone else steals them or they get moved on) and cards you can play against other players.  Monty Python Fluxx has all of these cards themed with Monty Python references.  For example, one of the rule cards says you can draw an extra card on your turn if you can sing a bit of a song from any Monty Python production.  It also says if no-one else has sung from the same song, you can draw 2 extra cards.
It''s easy to get the basics down and the game plays quite quickly, even with…